


Look, it's hard for me to explain in english, the same as for you to understand my stupid words. Older versions waiting when videocard will finish to draw, so some free time for other processes exist, but other side is that it makes very slow operations in data transfer from video memory to system memory, so all the sounds may not be updated at this time (again, separate sound card, non-usb and with good drivers, don't have this problem). In H version, CPU not waiting for busy videocard and continue executing, so it more hard for system (integrated sound chips are mostly software processing). ENBSeries versions pre H and H are different about that, try old (or new, what you are using). Have you tried ReflectionSinglePass=1 and UseCurrentFrameReflection=1 together? This happen because of too much separated elements from which some 3rd party cars made of, CPU bottleneck mostly and because some of optimizations must to be done by me (but 25-40% boost is max i can do in this case).ĭo you have integrated onboard sound? I have old Sound Blaster Live 5.1 (from 2001 year) and i have no reason to update it, faster than my integrated HD Audio chip. The rest of the system is solid,- an AMD opteron 165 - DFI Lanparty SLI-DR UT Expert - 2gigs ocz platinum - an EVGA 8800gts 512 - and a Corsair Hx520 PSU.Ĭan anyone recommend a non-creative sound card, - i don't like how infrequent their driver releases are, - and my card has always poorly supported their own EAX standard for chrissakes. I swear this audigy 2 zs i'm using has given me more problems than i care to share. I asked for a clarification so we'll see.

I think blitz, who made SRt3 continue has described how to use the original sfx in another thread, - but i couldn't completely understand the process he tried to describe. My advice is to use original audio files, or (if possible) buy/upgrade your sound card. I also get the problem your describing when I use sound mods (mostly when I use the sounds that come with SRT3) ENB, SRT3, and audio mods will make your game really demanding. It's because the game is a little too much for your PC to handle, which is understandable really. Anyway removing all enb files fixes the problem. some melee attacks play as some kind of vehicle sfx (when i kick someone I hear an engine rev), and the sound of rain is this unholy combination of sirens, beeps, reloads, and gunshots, its too weird to describe. 074h in combination with SRT3 final and the SaStreamMemFix - my game mixes up some of its sound effects. Does anyone have sound corruption when using the enbseries? On.
